An upcoming 3D space combat game where you command capital ships in epic space battles.

Armament: 2 EX-2L pulse turrets
2 ACM-9 antiship missile launchers (40 missiles)
Special Abilities: Active Countermeasures
Engine Boost

The Sonata class is a scouting and law enforcement vessel created by EMPOL to perform in-system patrol missions, as well as serving as a picket vessel in fleet formations. Its agile nature and small size also make it a useful tactical scout, performing low level and providing real time reconnaissance on the battlefield.

The standard variant of the Sonata is also well suited to combating opponents with limited firing arcs or large blind spots. Its high acceleration and maneuverability allows it to quickly move or reposition to exploit these weaknesses.

Armament: 2 EX-2 pulse turrets
1 B-1 reactive slug launcher
Special Abilities: Active Countermeasures
Engine Boost

The Jericho class is one of the newest EMPOL vessels, developed during the recent War with AIAD. The Jericho is a platform designed to destroy larger vessels from long range, with nuclear tipped munitions from its powerful helical railgun mount. Unlike other EMPOL vessels, which are designed for versatility, the Jericho's function is singular. It carries no guided missiles or point defence weapons, and while it carries dual E-autocannon turrets, these should be considered a last line of defence against targets which advance too close for the ship's main weapon to be effective.

Domino classes are small enough to maneuver and accelerate quickly, while remaining large enough to carry defensive armaments, including point defence guns and antimissile countermeasures.

Armament: 2 E-8 pulse turrets
2 ACM-9 antiship missile launchers (90 missiles)
Special Abilities: Active Countermeasures
Engine Boost

The Domino class is EMPOL's frontline guided missile destroyer. The class was designed with modularity in mind, allowing for numerous variants to be created by swapping out the port and starboard weapons mounts. Flight Two Dominos carry powerful kinetic projectile launchers, and the Flight Three variant carries dual laser-pumped linac emitters - powerful beams capable of inflicting high damage at short range. Since the vessel is medium sized, it's also capable of carrying defensive armament, such as point defence guns and missile countermeasures. But despite these advanced capabilities, it remains small enough to maintain a high maneuverability. It can quickly move to oppose enemy ships pr quickly reposition to support an allied vessel.

Armament: 4 E-9 pulse turrets
2 ACM-9 antiship missile launchers (148 missiles)
2 M-115 point defence turrets
Special Abilities: Active Countermeasures
Engine Boost

The Kilo class is perhaps the most versatile of EMPOL's frontline ships. It's fast. It's armed with four electronic munition turrets and carries anti-ship missiles. It's also armed with point defence guns and has a powerful electronic warfare suite, capable of confusing incoming missiles. Multiple reactor cores can manage the immense drain of its powerful weapons, as well as the demands of engines capable of propelling such a large ship. Kilo classes are a common sight in EMPOL space. Because of their large size they can perform a virtually unlimited variety of missions, including interstellar patrol and strike missions deep in enemy space.

Armament: 2 E-4 long-range pulse turrets
4 ACM-11 antiship missile launchers (212 missiles)
2 M-115 point defence turrets
Special Abilities: Passive Missile Jamming
Engine Boost

The Vegas class, built on a modified Kilo class hull, has an extension of the Kilo class' mission profile. With 35% more internal volume than the Kilo, it is better equipped to carry advanced mission-specific payloads in wartime, and can be easily refitted to carry more missile batteries, enhanced sensory equipment, or even support facilities for a small fighter squadron. In peacetime the vessel is able to rapidly respond to galactic events, carrying relief supplies, fuel and other cargo.

The Vegas's primary function in combat is as an area defence support ship. Its standard layout has more powerful sensors and electronic warfare equipment than other EMPOL ships, allowing it to passively decoy missiles in its proximity. It carries an extended loadout of missiles and long range guns, allowing it to command the battlefield from any position.

Armament: 4 Longshot heavy pulse turrets< /td>
8 E-9L pulse turrets
2 ACM-9-CL antiship cluster missile launchers (120 missiles)
4 M-115 point defence turrets
Special Abilities: Passive Missile Jamming
Engine Boost

While trends in space engineering have been moving towards smaller, multirole vessels as of late, the Blackjack class serves up an especially large amount of heavy firepower for those times when the need arises. Its armed with four superheavy electronic munitions turrets, as well as numerous lighter caliber weapons and anti-fleet cluster missiles.

The Blackjack's large size, toughness and strength comes at the expense of maneuverability. Blackjack captains must carefully plan their maneuvers before committing to a course. Careless maneuvering may be regrettable since the Blackjack is difficult to reposition once it is on its way.