Posted on June 30, 2013, by Nertea.
We've just put together another blog entry - more video, continuing last week's piece. In this, Alex will talk about his work with sound effects, and I get a chance to talk about special effects and putting ships ingame. Enjoy!
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Posted on May 21, 2013, by Nertea.
A new development blog entry has bee added here. This is the first in a series about the drastic redesign of the ingame user interface from the demo. This entry talks about changes made to the navigation panel, which are extensive.
Head on over and read it!
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Posted on April 2, 2013, by Nertea.
A new development blog entry is live here. This is the second in the How to Destroy a Starship series - Chris Destroys a Starship. It's about how I go about creating and animating the destruction effects that bring the destroyed meshes created in our previous entry to life
Head over and read it!
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Posted on March 27, 2013, by Nertea.
We've started up a development blog over here. We are going to try to keep it updated as frequently as possible. Right now we're going to be doing a set of three features on what goes into producing improved destruction models for Star Villains and Space Heroes. The first one - Alex Tears Apart a Starship - is up now, in which Alex talks about how he goes about cutting up and destroying his models.
Once you've read it - and it is awesome, I assure you - stay tuned as I'll be adding my two cents sometime on the weekend.
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Posted on March 20, 2013, by Nertea.
It's been two weeks since we released the demo of Star Villains and Space Heroes. We're super excited by the reception so far. The demo has been downloaded about 250 times counting all mirrors, which is awesome! Thanks everyone!
We've been busily working away on the full version of Star Villains and Space Heroes, assembling the first beta release. We're going to work on a tiered release schedule - we'll have periodic updates at important points in the development cycle.
The first thing that we're going to work on is a full-featured skirmish mode. You'll be able to set up battles between two (and eventually up to four) fleets - choosing from all of the playable factions and starships. We aim to include several configurable game modes, like convoy escorts, all-out fleet battles and others.
Eventually, we'll move that skirmish mode online and introduce multiplayer. You'll be able to play versus type matches as well as work cooperatively against AI fleets.
Finally, we'll release a single-player campaign which will tell the story of the Star Villains and Space Heroes universe.
Here's a quick breakdown of what to expect as we release betas and updates:
First beta: skirmish mode. Set up battles of whatever size your want, wherever you want.
We're always working to improve and streamline controls. And look forward to a completely new fully 3D game interface!
A future update will feature functioning multiplayer. We're really excited for this one!
Carriers! These vessels (along with some of the larger capital ships) are the main dimension of gameplay excluded from the Demo. We've been working on it all along, but we want to make sure the experience is awesome, so look forward to fighter furballs in future versions!
More ships! Each faction will feature about 10 unique starship frames. Ship classes will include Scouts, Frigates, Destroyers, Cruisers, Battleships, Dreadnoughts, and Carriers, all with different play styles, and variants for when you get tired of the stock weapon loadouts.
More factions! The final version of SVSH will include at least five main playable factions, each with a full space navy of capital ships.
The Campaign : SVSH takes place in a big universe, and if you're a fan of space opera, you might enjoy some characters and story to motivate your epic space battles.
Let us know what you think - If you've played the demo, tell us what you thought! If you've got any thoughts, or things you'd like to see, comment here. If you didn't play the demo, you should go try it!
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