Posted on December 18, 2013, by Nertea.
We have finished a new trailer for the beta of Star Villains and Space Heroes. It shows off some nice video gameplay of stuff we've done since the demo. Have a look!
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Posted on September 11, 2013, by Nertea.
Alex and I were recently on Space Game Junkie's podcast, where we talked about SVSH and a bunch of other sci-fi things. I highly recommend giving it a listen!
In addition, Alex has put up a new devlog entry with some of the things we talked about in the podcast featured as screenshots. They are, in general, quite nice!
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Posted on August 15, 2013, by Nertea.
Well, it's been a while since I've posted anything around these parts! Rest assured that we're still working hard on getting the next version out. We'll actually have some more info on release plans in the next weeks, so stay tuned.
Here are some screenshots from our latest beta build, which is coming together quite nicely. Of note - directional shadows, new skyboxes and lots of cool effects.
Head over and check out the rest of the screenshots over at IndieDB.
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Posted on June 15, 2013, by Nertea.
It seems that I've been somewhat remiss with keeping all the various sites posted of our devlog updates. We've actually had two since the last post - one by me and another by Alex. They cover two topics that include lots of pretty pictures, particularly the Space Terrain entry. Of course, the Special Effects one isn't too shabby either... I recommend having a look at both.
For the upcoming week, stick around. I hear that Alex has some kind of spaceship design video planned, which I haven't seen yet, but have been assured that it's very cool.
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Posted on March 4, 2013, by Nertea.
The demo for Star Villains and Space Heroes is here! You can download it over at IndieDB.
As we've mentioned before, the demo contains a limited preview of what we want to accomplish with the full game.
If you like the demo, tell your friends! The more people who play it, the better!
If you have any issues with installation or the game itself, please let us know in the Discussion section. I'll get a dedicated troubleshooting/bug reports forum up soon.
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