An upcoming 3D space combat game where you command capital ships in epic space battles.

Beta Trailer! And a new website!

Posted on December 18, 2013, by Nertea.

Hey there!
 
We have finished a new trailer for the beta of Star Villains and Space Heroes. It shows off some nice video gameplay of stuff we've done since the demo. Have a look!

 

 
We've also finished site renovations, along with a shiny new domain name! Check out www.svsh-game.com for new information on factions, some new screenshots, ships lists, and loads of other cool things.

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September 10th: Podcast! And some screenshots.

Posted on September 11, 2013, by Nertea.

Alex and I were recently on Space Game Junkie's podcast, where we talked about SVSH and a bunch of other sci-fi things. I highly recommend giving it a listen! 

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In addition, Alex has put up a new devlog entry with some of the things we talked about in the podcast featured as screenshots. They are, in general, quite nice!

 

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June 21st: Development Blog - How to Design a Starship Part I

Posted on June 21, 2013, by Nertea.

Despite the fact that Calgary is flooded, we're still hard at work!

 

Check out the newest development blog entry - it's a video, containing an excellent narrated timelapse of Alex designing, modeling and texturing a starship. I have personally watched it 3 times, because I enjoy it so much.

 

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Part II will follow... soon.

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June 14th - Two development blogs!

Posted on June 15, 2013, by Nertea.

It seems that I've been somewhat remiss with keeping all the various sites posted of our devlog updates. We've actually had two since the last post - one by me and another by Alex. They cover two topics that include lots of pretty pictures, particularly the Space Terrain entry. Of course, the Special Effects one isn't too shabby either... I recommend having a look at both.

 

 

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For the upcoming week, stick around. I hear that Alex has some kind of spaceship design video planned, which I haven't seen yet, but have been assured that it's very cool. 

 

 

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May 22nd: Development Blog - Redesigning the UI: Part I

Posted on May 21, 2013, by Nertea.

Good morning!

 

 

A new development blog entry has bee added here. This is the first in a series about the drastic redesign of the ingame user interface from the demo. This entry talks about changes made to the navigation panel, which are extensive.

 

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Head on over and read it!

 

 

 

 

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