An upcoming 3D space combat game where you command capital ships in epic space battles.

Beta Trailer! And a new website!

Posted on December 18, 2013, by Nertea.

Hey there!
 
We have finished a new trailer for the beta of Star Villains and Space Heroes. It shows off some nice video gameplay of stuff we've done since the demo. Have a look!

 

 
We've also finished site renovations, along with a shiny new domain name! Check out www.svsh-game.com for new information on factions, some new screenshots, ships lists, and loads of other cool things.

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December News Blitz!

Posted on December 8, 2013, by Nertea.

Arr guys, it's been a while! We're doing a blitz of news though, because we've had a lot of progress in the last few months. Here's three dev blog entries that talk about a lot of things!

 

 

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First, Captains that talk, ships that shoot! Check out a new ship and some info about AI personalities.

 

 

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New ship? Or, is it an old ship? In which Alex shows off a cool looking "old-style" EMPOL ship. This will be a lot of fun to use ingame.

 

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A new map is shown off in New battleground! Featuring the AIAD complex in our Space Terrain news piece a while back.

 

I also uploaded more screenshots to IndieDB, so head on over there to check them out. We're even working on a new website! Interesting times indeed. Oh and it is that time of the year, where IndieDB does this whole Indie of the Year competition. Please consider voting for us, we'd really appreciate your support!

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September 10th: Podcast! And some screenshots.

Posted on September 11, 2013, by Nertea.

Alex and I were recently on Space Game Junkie's podcast, where we talked about SVSH and a bunch of other sci-fi things. I highly recommend giving it a listen! 

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In addition, Alex has put up a new devlog entry with some of the things we talked about in the podcast featured as screenshots. They are, in general, quite nice!

 

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August 25th - Development Blog - AI Development

Posted on August 26, 2013, by Nertea.

For AI in the beta version, we've made many improvements from the demo. Everything is new, everything is better and you'll notice the result when playing the game. To do this, I've combined the two common approaches to AI in doing this - a finite state machine (FSM) and behaviour trees. I was explaining the system to Alex today and he suggested I write up a post on it, so I did! You can read it over at the devlog. Because it's a whole bunch o' words, I also included some nice pictures.

 

 

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August 15th - Beta Screenshots!

Posted on August 15, 2013, by Nertea.

Well, it's been a while since I've posted anything around these parts! Rest assured that we're still working hard on getting the next version out. We'll actually have some more info on release plans in the next weeks, so stay tuned.

Here are some screenshots from our latest beta build, which is coming together quite nicely. Of note - directional shadows, new skyboxes and lots of cool effects.
 


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Head over and check out the rest of the screenshots over at IndieDB.

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