Posted on December 18, 2013, by Nertea.
We have finished a new trailer for the beta of Star Villains and Space Heroes. It shows off some nice video gameplay of stuff we've done since the demo. Have a look!
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Posted on December 8, 2013, by Nertea.
Arr guys, it's been a while! We're doing a blitz of news though, because we've had a lot of progress in the last few months. Here's three dev blog entries that talk about a lot of things!
First, Captains that talk, ships that shoot! Check out a new ship and some info about AI personalities.
New ship? Or, is it an old ship? In which Alex shows off a cool looking "old-style" EMPOL ship. This will be a lot of fun to use ingame.
A new map is shown off in New battleground! Featuring the AIAD complex in our Space Terrain news piece a while back.
I also uploaded more screenshots to IndieDB, so head on over there to check them out. We're even working on a new website! Interesting times indeed. Oh and it is that time of the year, where IndieDB does this whole Indie of the Year competition. Please consider voting for us, we'd really appreciate your support!
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Posted on August 15, 2013, by Nertea.
Well, it's been a while since I've posted anything around these parts! Rest assured that we're still working hard on getting the next version out. We'll actually have some more info on release plans in the next weeks, so stay tuned.
Here are some screenshots from our latest beta build, which is coming together quite nicely. Of note - directional shadows, new skyboxes and lots of cool effects.
Head over and check out the rest of the screenshots over at IndieDB.
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Posted on June 21, 2013, by Nertea.
Despite the fact that Calgary is flooded, we're still hard at work!
Check out the newest development blog entry - it's a video, containing an excellent narrated timelapse of Alex designing, modeling and texturing a starship. I have personally watched it 3 times, because I enjoy it so much.
Part II will follow... soon.
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Posted on May 21, 2013, by Nertea.
A new development blog entry has bee added here. This is the first in a series about the drastic redesign of the ingame user interface from the demo. This entry talks about changes made to the navigation panel, which are extensive.
Head on over and read it!
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