Posted on December 8, 2013, by Nertea.
Arr guys, it's been a while! We're doing a blitz of news though, because we've had a lot of progress in the last few months. Here's three dev blog entries that talk about a lot of things!
First, Captains that talk, ships that shoot! Check out a new ship and some info about AI personalities.
New ship? Or, is it an old ship? In which Alex shows off a cool looking "old-style" EMPOL ship. This will be a lot of fun to use ingame.
A new map is shown off in New battleground! Featuring the AIAD complex in our Space Terrain news piece a while back.
I also uploaded more screenshots to IndieDB, so head on over there to check them out. We're even working on a new website! Interesting times indeed. Oh and it is that time of the year, where IndieDB does this whole Indie of the Year competition. Please consider voting for us, we'd really appreciate your support!
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Posted on August 26, 2013, by Nertea.
For AI in the beta version, we've made many improvements from the demo. Everything is new, everything is better and you'll notice the result when playing the game. To do this, I've combined the two common approaches to AI in doing this - a finite state machine (FSM) and behaviour trees. I was explaining the system to Alex today and he suggested I write up a post on it, so I did! You can read it over at the devlog. Because it's a whole bunch o' words, I also included some nice pictures.
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