An upcoming 3D space combat game where you command capital ships in epic space battles.

December News Blitz!

Posted on December 8, 2013, by Nertea.

Arr guys, it's been a while! We're doing a blitz of news though, because we've had a lot of progress in the last few months. Here's three dev blog entries that talk about a lot of things!

 

 

tumblr_inline_mx8x5eYO0q1ribwyj.jpg

 

First, Captains that talk, ships that shoot! Check out a new ship and some info about AI personalities.

 

 

tumblr_inline_mxcjdbgTOG1ribwyj.jpg

 

New ship? Or, is it an old ship? In which Alex shows off a cool looking "old-style" EMPOL ship. This will be a lot of fun to use ingame.

 

tumblr_inline_mxgi8urGK21rq1ho3.png

 

A new map is shown off in New battleground! Featuring the AIAD complex in our Space Terrain news piece a while back.

 

I also uploaded more screenshots to IndieDB, so head on over there to check them out. We're even working on a new website! Interesting times indeed. Oh and it is that time of the year, where IndieDB does this whole Indie of the Year competition. Please consider voting for us, we'd really appreciate your support!

ioty-250.png

 

 

3 comments - Add your thoughts.

August 25th - Development Blog - AI Development

Posted on August 26, 2013, by Nertea.

For AI in the beta version, we've made many improvements from the demo. Everything is new, everything is better and you'll notice the result when playing the game. To do this, I've combined the two common approaches to AI in doing this - a finite state machine (FSM) and behaviour trees. I was explaining the system to Alex today and he suggested I write up a post on it, so I did! You can read it over at the devlog. Because it's a whole bunch o' words, I also included some nice pictures.

 

 

tumblr_inline_ms4h9v021f1qz4rgp.jpg

 

0 comments - Add your thoughts.

May 22nd: Development Blog - Redesigning the UI: Part I

Posted on May 21, 2013, by Nertea.

Good morning!

 

 

A new development blog entry has bee added here. This is the first in a series about the drastic redesign of the ingame user interface from the demo. This entry talks about changes made to the navigation panel, which are extensive.

 

header_feature_ui01.jpg

 

Head on over and read it!

 

 

 

 

2 comments - Add your thoughts.

April 2nd: Development Blog - Chris Destroys a Starship

Posted on April 2, 2013, by Nertea.

Hey all,

 

A new development blog entry is live here. This is the second in the How to Destroy a Starship series - Chris Destroys a Starship. It's about how I go about creating and animating the destruction effects that bring the destroyed meshes created in our previous entry to life

 

tumblr_inline_mkc537qlwa1qz4rgp.jpg

 

Head over and read it!

3 comments - Add your thoughts.

March 27th: Development Blog - Alex Tears Apart a Starship

Posted on March 27, 2013, by Nertea.

Hey all,

 

We've started up a development blog over here. We are going to try to keep it updated as frequently as possible. Right now we're going to be doing a set of three features on what goes into producing improved destruction models for Star Villains and Space Heroes. The first one - Alex Tears Apart a Starship - is up now, in which Alex talks about how he goes about  cutting up and destroying his models. 

 

tumblr_inline_mkc537qlwa1qz4rgp.jpg

 

Once you've read it - and it is awesome, I assure you - stay tuned as I'll be adding my two cents sometime on the weekend.

 

2 comments - Add your thoughts.