An upcoming 3D space combat game where you command capital ships in epic space battles.

Beta Trailer! And a new website!

Posted on December 18, 2013, by Nertea.

Hey there!
 
We have finished a new trailer for the beta of Star Villains and Space Heroes. It shows off some nice video gameplay of stuff we've done since the demo. Have a look!

 

 
We've also finished site renovations, along with a shiny new domain name! Check out www.svsh-game.com for new information on factions, some new screenshots, ships lists, and loads of other cool things.

6 comments - Add your thoughts.

December News Blitz!

Posted on December 8, 2013, by Nertea.

Arr guys, it's been a while! We're doing a blitz of news though, because we've had a lot of progress in the last few months. Here's three dev blog entries that talk about a lot of things!

 

 

tumblr_inline_mx8x5eYO0q1ribwyj.jpg

 

First, Captains that talk, ships that shoot! Check out a new ship and some info about AI personalities.

 

 

tumblr_inline_mxcjdbgTOG1ribwyj.jpg

 

New ship? Or, is it an old ship? In which Alex shows off a cool looking "old-style" EMPOL ship. This will be a lot of fun to use ingame.

 

tumblr_inline_mxgi8urGK21rq1ho3.png

 

A new map is shown off in New battleground! Featuring the AIAD complex in our Space Terrain news piece a while back.

 

I also uploaded more screenshots to IndieDB, so head on over there to check them out. We're even working on a new website! Interesting times indeed. Oh and it is that time of the year, where IndieDB does this whole Indie of the Year competition. Please consider voting for us, we'd really appreciate your support!

ioty-250.png

 

 

3 comments - Add your thoughts.

August 25th - Development Blog - AI Development

Posted on August 26, 2013, by Nertea.

For AI in the beta version, we've made many improvements from the demo. Everything is new, everything is better and you'll notice the result when playing the game. To do this, I've combined the two common approaches to AI in doing this - a finite state machine (FSM) and behaviour trees. I was explaining the system to Alex today and he suggested I write up a post on it, so I did! You can read it over at the devlog. Because it's a whole bunch o' words, I also included some nice pictures.

 

 

tumblr_inline_ms4h9v021f1qz4rgp.jpg

 

0 comments - Add your thoughts.

June 21st: Development Blog - How to Design a Starship Part I

Posted on June 21, 2013, by Nertea.

Despite the fact that Calgary is flooded, we're still hard at work!

 

Check out the newest development blog entry - it's a video, containing an excellent narrated timelapse of Alex designing, modeling and texturing a starship. I have personally watched it 3 times, because I enjoy it so much.

 

tumblr_inline_mopueuEiO61qz4rgp.jpg

 

Part II will follow... soon.

1 comments - Add your thoughts.

June 14th - Two development blogs!

Posted on June 15, 2013, by Nertea.

It seems that I've been somewhat remiss with keeping all the various sites posted of our devlog updates. We've actually had two since the last post - one by me and another by Alex. They cover two topics that include lots of pretty pictures, particularly the Space Terrain entry. Of course, the Special Effects one isn't too shabby either... I recommend having a look at both.

 

 

header_feature_fx.jpg tumblr_inline_mnr0y4KapN1qz4rgp.jpg

 

For the upcoming week, stick around. I hear that Alex has some kind of spaceship design video planned, which I haven't seen yet, but have been assured that it's very cool. 

 

 

1 comments - Add your thoughts.